1- Master of Siences in Computer Engineering, Faculty of Computer Engineering, Sepahan Institute of Higher Education Science and Technology, Esfahan, Iran , alirezamokhtarii58@gmail.com
2- Associate Professor, Department of Computer, Faculty of Computer Engineering, Sepahan Institute of Higher Education Science and Technology, Esfahan, Iran
Abstract: (3348 Views)
Background and Aim: One of the main reasons of blindness -- unilateral vision weakness in children, adolescents and middle aged people -- is amblyopia. The goal of this study is to design and produce a serious game to treat amblyopia and to investigate its effect on children's lazy eye.
Materials and Methods: In this interactive analysis, 60 people suffering from unilateral amblyopia with average age 7 years old entered the research; they were divided into two experimental groups and one control group. From these people, six left during the research period. To intervene during the project, a produced tool, namely SIGMA (smart phone), was used. Visual acuity of samples was measured before and after the intervention. The collected data were analyzed using SPSS software version 22 in two levels of descriptive and inferential statistics.
Results: In the first experimental group, visual acuity of 12 samples(63%) improved and in 7 samples(37%), no changes were observed. In the second experimental group, visual acuity of 11 samples(65%) improved, but no changes were observed in 6 samples(35%). In control group, however, visual acuity of 5 samples(27%) improved, but no changes were observed in 13 samples(72%). The findings show a meaningful difference(p≤0.05) between the number of improved samples of experimental groups and control group.
Conclusion: Using SIGMA games alone or along with other treatments can improve visual acuity in children’s lazy eye.
Type of Study:
Original Research |
Subject:
Health Information Technology ePublished: 1399/07/23